Wednesday, February 11, 2009
A Fantasy Quidditch Team
A Fantasy Quidditch Team
Well, this is quite an assignment. I've enjoyed reading about all the 'new' Quidditch teams out there. Let's see what mine might look like.
what else? A dragon ..... see picture at right
I think we'll stay with the standard Quidditch uniform. It might not show off the svelte forms of some of the players as nicely; but then, not all of us are svelte and those of us who aren't could use a kinder outline. And it does provide protection from wind and sun. Wind-chafing is a real hazard when you are constantly in the wind. And sun-stroke really isn't my idea of how to spend my time, either. Also, a standard uniform does not display your exact outlines to your oppononts. I believe that to be an asset, as it means they don't have quite so good a target for their energies. So ... standard uniforms.
Color, however, has many options. Obviously, colors and color combinations already 'in play', as it were, are not available.
Home game uniforms would be in jewel tones, each player choosing his/her own color. Glitter finish for the fabric and magicked so it will shimmer whether or not the sun is on it.
Away game uniforms to be sea shades. The fabric will be swirled and clouded with random patterns of sea tones. Perhaps lighter tones for the women and slightly deeper shades for the men. White accents at the neck and cuffs will mimic the swirl of sea foam on the beach. This should make it more difficult for at least some of our players to be seen against various sky conditions.
Team membership will be based first and foremost on talent, skill and performance. Gender will not be a criteria at all. I see no reason to lose up to half of any available talented, skilled players because they happen to be the 'wrong' gender.
Our brooms will be custom created from Curly Australian Cypress. Like Curly Maple, this variation of Australian Cypress is only found in a small percentage of the wood harvested from this tree. Australian Cypress has a natural resistance to termites. Its strength and durability, its warm, dark honey-gold color and its characteristic knotty patterns, enhanced by the curly grain of this variation, will make brooms that are uniquely beautiful and graceful. The brooms will be magicked to control weather in the immediate vicinity of the broom - helping to keep the rider warm and dry during rainstorms or snowfall, for example. Each broom will be custom-crafted to the rider so as to enhance the rider's equilibrium, balance and riding abilities as much as possible. Brooms will also be magicked to respond to magick being used against the broom or rider by flashing of the twigs. Such flashing will not stop until the magick is no longer be used against the broom or rider.
Our home pitch will be located in the center of a large forest, well away from muggle airline routes. There will be ample camping space available for those who wish to set up tents, etc. for long games. Port keys will be made available in all nearby towns, at selected establishments, for the use of those coming in from farther out. Such port keys can be requested up to 4 weeks in advance and will be sent by owl to the person(s) requesting them. They will begin to function up to 24 hours before the actual start of the game, for those who wish to arrive early and get set up in advance.
The pitch itself will be crafted from the natural woodscape surrounding it. The greensward will be magicked to be soft and smooth, with no rocks, logs or other hard formations that could injure a fallen player. When not in use as a pitch, illusions will be cast to make the pitch seem just a pleasant meadow that is too rocky for other use.
The spectator stands would be crafted from living wood, by training the branches of the great trees surrounding the pitch to twist and tangle with each other, forming floors, walls, seats and staircases to the ground and to upper levels.
The hoops will be formed by the upper branches of trees especially chosen and trained with enhancement magick to create the great circles necessary.
The area roughly 10 miles out around the pitch will be magicked to gently herd away any Muggles or Muggle aircraft intruding on the space, as well as to create the illusion that any Quidditch player who might be seen by a 'outsider' Muggle will appear to be simply a large bird, an eagle or other protected species, searching for prey. Exceptions to this rule will be made on a case-by-case basis, depending on how much the Muggle appears to believe in the rights of others to be different, their bondings and/or family connections to Witches, Wizards and Quidditch players, and other facts as presented by the Muggle(s) in question and those of our community who are presenting the case for consideration. As many of those in the area are related not only to players, but to other Magickal persons, we expect there will be a great many exceptions. And as many, if not all, of the local people believe in independence, individualism, and supporting local institutions/businesses, we don't expect a great many problems with our policy.
Posted by Katt at 10:23 PM